Educator’s Choice Higher Ed Grand Prize Winner ‘Type Faces’ by Micheal Cole
I had the great opportunity to serve as one of the judges for the 2012 Educator’s Choice Awards sponsored by Adobe. The contest celebrates the best projects, lesson plans, and curricula used to teach Adobe tools and technologies in innovative, creative and inspiring ways. There were several hundred entries. Many were fascinating.
The judges picked the finalists, then opened the judging up for the public to vote. Adobe announced the winners this morning! Congrats to all of the finalists and winners. A job well done!
Visit the Adobe Education Exchange and view the winning entries.
Advanced Authoring is entering the Chase/Living Social Mission: Small Business grant competition. The competition awards 12 small businesses $250,000 each to help further their small business along. Advanced Authoring will use the funding to complete development of the mobile game The American Dream.
Voting takes 30 seconds and is done in 3 easy steps:
- Visit www.missionsmallbusiness.com and sign in (you can use your Facebook Acct too).
- Search for “Advanced Authoring”.
- Click the VOTE! button.
The American Dream is a personalized mobile/tablet/desktop game designed to teach necessary topics of personal finance. It’s targeted to high school and college students. Think: “The Game of Life” meets “The Sims” meets “Survivor”. In the game players have to constantly balance a budget while dealing with unexpected “Life Events”. The game will have both a commercial version, for individuals. And, educational versions for institutions which involve teachers and parents.
Possible Life Event in the game
Students build a band by dragging and dropping artists to the stage.
Last night I was answering a request for best practices in interactive teaching and learning from Adobe, I stumbled on an NPR interview where one of my games became the focus! Hear the interview.
Teaching Naked focuses on moving teaching technology out of the classroom to spend quality face-face time where it counts, essentially inverting the traditional approach to teaching. Dr. Jose Bowen, argues that you can use technology in effective ways to first introduce students to material before they reach the classroom. So when students do get into class they can spend the time debating, discussing and exploring. Dr. Bowen discusses why he provides his lectures as podcasts and uses Flash based games to engage his students.
In the interview, the host of the program plays Jazz Bandstand, one of the games I designed for his Jazz History students when he taught the large attendance class at Miami University. In the game, the students build a jazz band to match the requested jazz style. It’s a whimsical but effective way of moving students from simply memorizing who played what, to analyzing differences in individual playing styles.
The activity kicked off a large series of successful activities and learning games I designed for the Fine Arts faculty and teaching staff at Miami. See more in the Game Category.
Just found my presentation recorded in San Jose at the EDU Leaders Summit on @adobetv. http://ow.ly/3akTV
The Adobe Education Exchange promises to be an excellent source of Adobe curriculum written by and for teachers and for students from k-16. It also will allow its members (sign-up is free) to share ideas and build networks with other educators in the same disciplines or areas of interest. But resources on the exchange aren’t limited to curriculum centered around Adobe products. Ideas, activities and curriculum are categorized by members who share by age group, activity and area of study to make things easier to find.
After being online for a little over a month, it already has over 900 members.
Check it out here!
image courtesy of Motion Soup
Today I was shocked when I started getting congratulatory emails on my way to the final meeting for this year’s Summer Institute in San Jose.
I had been presented with the Adobe Impact Award. Unfortunately, due to my own time zone mistake, I was not present when this was announced. But, upon my arrival, I was asked on stage to receive it. I was pretty shocked, but pleasantly surprised.
The award is presented to two higher education professionals and two k-12 educators worldwide for “contributions to the educational community”. Its great feeling to join the ranks of some of the other Ed Leaders that have received this before me!
image courtesy of fellow AEL Joseph Labrecque
Today, I gave a presentation to my fellow Ed Leaders on working with students to optimize Flash for mobile applications at the AEL Summer Institute in San Jose. There’s been a lot of criticism against Adobe that states that Flash crashes browsers, or uses too many resources, or takes to long to download. I’ve never found this to be the case. However, I have seen instances where a development could be optimized to make the activity look/feel better for the end user.
The presentation’s initial proposal was written to show users how easy it was to export AIR applications and seamlessly turn them into iPhone apps. But in early April, the rules changed due to Apple’s stance on Flash, and the change in wording in their developer license. Since I had to change the focus of the presentation anyway, I figured it would be good to discuss best practices for optimizing Flash. These are good rules of thumb in general. But, when it comes to mobile delivery of Flash apps, special considerations apply since you have limited memory, processing and screen size.
The gist of the presentation boiled down a 92-page white-paper by Thibault Imbert and Paul Robertson (Optimizing Performance for the Adobe Flash Platform) as well as some practical tips by others in the industry.
The video of the presentation will be on Adobe TV soon. I’ll post a link as it becomes available.